![]() With only 8 games released, the Studio II suffered the same fate as Channel F. The lack of a color display and control paddles made the unit old and dated. Released in 1976 a few months after the release of the Fairchild Channel F, it would have been the first programmable console (Fairchild beat them to the release gate). The RCA Studio II was their answer to the Magnavox Odyssey. RCA could not accept the fact that they let the Odyssey slip through there fingers (Ralph Baer the designer of Odyssey approached RCA with the deal first), and into the hands of there TV rival Magnavox. Today, only 3 Game Brain consoles are known to exist, as well as 5 prototype cartridges. Noting this, Atari cancelled the Game Brain. Unfortunately by the time the Game Brain was finished, dedicated consoles were becoming obsolete against consoles with programmable ROMs, such as the already released Fairchild Channel F, the RCA Studio 2, and Atari's own 2600. Instead, the system was just their way of clearing out their CPUs from their unsold dedicated consoles. The system was never supposed to be a huge seller for Atari. Games would be inserted in the top of the system by opening a door, and the door had a small instructions booklet on top of it. Its controllers were built onto the system, and included 4 directional buttons, a paddle, and a fire button. All of the planned games would have been ports of games from all of Atari's previously released dedicated consoles, such as Pong, Stunt Cycle, & Video Pinball. ![]() ![]() Intended to be released in 1977, it would only have played 10 different games. The Atari Game Brain was an unreleased dedicated video game console by Atari. ![]()
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